Doctor Who & The Deaths Of Suburbs
May 26th, 2010 | Published in Future!ology, Historica Obscura, Moving Imagery, Signs, Uninvited Explanations Of Literary & Historical Phenomena, Urbs
“Suburb” means “under-city,” in the shadow of the city—which in the Bronze and Iron Age meant a hill. The suburb was physically below the “real” city. It simulated the city, in the shadows. It was and remains a para-city, beside and structurally similar to, but at heart different from a real locus of social, legal, religious, and economic life.
To simulate a city, a suburb must have housing but not community, shopping but not market, praying but not spirituality… It must have the sign of the real without the thing itself.
James Howard Kunstler illustrates the problem of the suburb and the poorly designed urb in a TED talk that somehow manages to be fierce, technocratic, and progressive while never losing a humorous edge. The problems with American places—cookie-cutter homes, forgotten squares, dead malls, removed-from-the-street buildings, and isolation and waste that engender one another and prevent society rather than frame it—are so dire they elicit almost instant sad-laughter. The jokes write themselves.
[Btw, I found this talk via one of artist James Roper's many deeply engaging art-blogs. Roper has great taste in weird anatomic, sexy, psychedelic, Gothic, geometric optical matter, which is to say my kind of taste.]
Kunstler’s perhaps dangerously American-centric perspective aside, he rocks the house, offering a few solutions and noting that local living will offer or force many us to come up with more as the years march on and the hydrocarbons disappear—or appear oozingly all along the Louisiana shore, like some dread tide forecast in Revelation—whichever.
Yet for now architecture and urban planning are classical, representing spaces, streets, life, and other people as “out there,” beyond—whereas cities are naturally baroque, confusing places and bringing us together… Baroque cities go everywhere, do everything from interlinked hubs that expand up and out but fold back on themselves, never expanding without doubling purpose and quadrupling links; the baroque does not like to recognize borders, and does not start with a form, but with a content that is already too much for its form, so that the form must be refolded and repurposed (The Highline, Hagia Sophia and Topkapi), already greening (giving life to, giving commerce to) the steel and asphalt…
I would now like to complement Kunstler’s investigation of the real problems of real spaces with what I know—that being the parahelpful, the goodnaturedly impractical, and the just fucking fantastic.
Specifically, I’d like to suggest we tackle real physical problems always with one eye firmly pointed to baroque imaginary physical (and temporal) solutions. To speak in plain Amerkan: Today’s architects should be taking notes from Doctor Who.
Enter Live Journal. Yes, Gentle Reader, I too was shocked that LJ still exists and is still a hub of internet thought and counter-thought. I was also glad, for here I found, courtesy a tip from illustrator and intrepid co-author Ethan Gould, A Partial Map of Your TARDIS (Subject to Change).
Check out the Partial Map. Srsly, it’s a perfect gift from Nerd Santa Claus.
What is a/the TARDIS, I at first wondered? Gould informed me it’s a time-travel phone booth-… thing, used by the Dr.s Who (there have been several?) to do… stuff. I admit, I don’t know the show.
But that doesn’t prevent me from enjoying the Map—a complex alternative geography, a topology of time, space, levels of self, relationships with other, and pun that both stuns the aesthete’s eye and pleases the futurtect’s brain, or strokes the synesthete’s eye and punches the protomodernist’s head—whichever.
As spaces and representations-of-spaces collapse—as more people buy iPhones and Droids and so enter a world made always-partially-virtual by virtue of a constant back-and-forth between eye, hand, Google, and physical reality—we will need both the type of solutions Kunstler offers (how to use the malls that pointlessly blister the skin of our nation, how to get ourselves out and happy and doin stuff, and not locked into suburban bedrooms playing Borderlands and crying into our two-liter diet Powerthirsts) as well as the type of imagination, freedom, and excitement regarding the notion of space that this Partial Map (partially) exemplifies.
What is space—what do we want from it—a cafeteria, a cathedral, a drive-in, a disco, a passport office, a warehouse…
Really, consider space. Consider this:
Almost half the Indian population, 563.7 million people, is hooked up to modern communications, while just 366 million have access to modern sanitation, according to a United Nations study.
—Roger Cohen, “Toilets and Cellphones,” New York Times.
The question of space is deceptively simple. If we knew what we wanted out of space—how closely we wanted to be in contact with other humans, with trees, with grizzlies, with toilets, &c.—perhaps we wouldn’t have made the millions of now-uninhabited suburban dreadnoughts that sail motionlessly across America like the scattered head of a ripe drywall dandelion. Perhaps cell service would not have trumped sanitation in emerging industrial powers.
The classical problem of taxonomizing (classifying, boxing) spaces—and creating more and more iterations of each class—has trumped the question of use of spaces, enjoyment of others. The neatly virtual-classical has tried to remake itself over and obscuring the messily real-baroque.
In suburban America, humans have boxed ourselves away from one another, creating Byzantine cities, castle-towns dying as suspicious barons ward off trade and innovation, unlinked by rail, unwelcoming, never-congealing, without history, and so without future.
We may never be able to build a time-defying/space-expanding machine like the TARDIS (which serves ants, by the way, in the cafeteria) or inhabit lands like those pictured in the Codex Seraphinianus. But I think it’s good to jump-shark over the preconceptions of our reality—which we have more control over than Brutalism and the plague of big-box stores would make us think—and of our era—which is always already transforming into the next, a werewolf caught between man and beast.
Imagining impossible, baroque (constantly merging-with) geographies lets us place our consciousnesses into weird towns without those towns having to exist first. We show ourselves possibilities and discard rigidity.
Producing the new reality—fixing the problem—is another skill and far beyond the scope of my rambling. Perhaps post-World War II design has been too caught up, however, in the problem-fixin and left too far behind the emergent chaos of older cities, not to mention the wonder of the unreal.

